![]() When combined with 2.0’s tendency to make them actually use those spells, it can get rather tricky. More creatures in this expansion can really take a sustained pummeling, and quite a few have access to damaging spells. White March foes seem particularly inclined towards paralysing or otherwise incapacitating your party members. Wake up Eder, people need your burly frame to hide behind. That’s in part down to the general 2.0 release tweaking enemy AI (everybody got that patch, not just expansion owners), and in part thanks to new and angry beasties who roam the countryside outside Durgan’s walls. And, you know, so I’d be reviewing it properly.Įven accounting for my time away from Pillars of Eternity, the battles in The White March were more taxing. I opted to do just that, so I wouldn’t sleep-walking through the fights (as was happening towards the end of the base game on Normal difficulty). Obsidian are aware that a sizeable proportion of players will be coming to this post-completion, so there’s an option to boost encounter difficulty for over-levelled parties (the rewards, however, remain the same). Since it’s a game with a definite ending, that means loading up a older save and doing a bit of retrospective ‘here’s something your party also got up to’ role-playing.īut even if you’re unable to suspend your insight into the bits of plot you already know about (like the Leaden Key, where for those who’ve finished the game there’s nothing especially revelatory), there’s plenty to challenge and surprise in this opening expansion chapter. Not pictured: the burned out buildings and the overpowering smell of fish.įor many players, though, The White March will be attempted after already finishing the main Pillars of Eternity story. For someone playing through the game the first time and hitting The White March at its designated story beat this should make just about enough sense to work as an incentive. The justification for dropping all of your activities in the Dyrwood and instead going on a hiking expedition is that a group from the Leaden Key (whom, sequentially, you’d have just learned more about) are also heading to Durgan’s Battery. If you were playing through the game from the start, The White March would open up after your investigations into the Woedican catacombs in Defiance Bay. The White March (Part One) delivers your party an urgent letter from Caed Nua (assuming you’ve played far enough to acquire the stronghold), and encourages them to head into the Northern mountains in search of a way to open the legendary Durgan’s Battery. If you aren't completely satisfied with your character, you can now do a rebuild and start over fresh.In-keeping with its mission to be like-those-Infinity-Engine-RPGs-you-remember-but-also-slightly-different, Obsidian’s Pillars of Eternity has now expanded. It gives flexibility for the player to experiment with the RPG systems and try out builds with the newly added multi-class talents. Respec: At any inn or tavern the player can re-level their party members.The new AI makes the entire game more of a challenge, and spell casters will use a wider variety of their spells in more devastating ways. Enhanced Enemy AI: Enemies and monsters are now smarter than ever.Party AI: Now you will have the option to set AI scripts for your party, allowing you to focus on controlling the characters you care about most.Multi-class talents: Classes will now have additional options to diversify and take on some of the abilities of other classes.The Devil of Caroc, a rogue, and Zahua, a monk, will be available to join you on your quest in The White March and will travel back with you into the base game. New companions: Part 1 of the expansion introduces two new companions you will be able to use throughout all of your adventures. ![]() These weapons gain different powers and attributes depending on the character class that binds to it. Soulbound weapons: The expansion features mighty artifacts that grow stronger over time.New areas to explore: Largely focused on the snowy environments inspired by Icewind Dale, the expansion will feature a new quest hub, and many additional quests and dungeons. ![]() The additional levels add powerful new spells, abilities and talents for all 11 classes. Raised level cap: Your party of six adventurers can now progress beyond level 12 to 14.Even if you haven't played Pillars of Eternity, now is a great time to jump in and experience the hardcore classic RPG with The White March - Part I. ![]() Along with the new quests and area content, the team at Obsidian continues to support and make improvements to the entire game, including the additions of Player Party AI and Enhanced Enemy AI. Pillars of Eternity: The White March - Part I is a large sprawling expansion pack with hours of gameplay integrated into the main adventure. ![]()
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